pretty good animation, i like the dashing mechanic, it kind of just throws you in though, i think the game would benefit from having some easier enemy's to practice on before the boss and that establish the rules of the game.
pretty good animation, i like the dashing mechanic, it kind of just throws you in though, i think the game would benefit from having some easier enemy's to practice on before the boss and that establish the rules of the game.
Yeah that was the intended design we simply didn't have the time to get it done.
Im pretty sure what youve done here is have the "canJump" variable be set to true whenever the player intersects with an obstacles. If you make a hitbox around the feet of the player and give it a smaller radius then the player when the player collides with obstacles it isn't touched by the wall, then it will work better. also the music was nice for the setting of the game.
interesting
but in this game its called a badly coded jump
soo the jump is meant to be like that
but thanks for the tip
I like games like Braid and Portal.
Age 24, Male
canada
Joined on 1/10/16